
If a friendly unit is order to remain in an area, that area will continue to be simulated whilst the player is off somewhere else. They can be selected with the function keys (F2 for the first unit, F3 for the second and so on) and given orders through the mousewheel menu or through the map. Recruited units will have an icon in the bottom left of the screen. They can be commanded in the standard ArmA manner. When recruited, friendly AI units will follow the player and shoot at hostile units. When a player is close to a friendly unit, the action 'Recruit' may appear on the mousewheel menu. Friendly units typically travel alone and can be found all over the map, although there are certain areas where they are more commonplace. There are some AI units that are friendly and can be recruited to join the player. They are easily identified at a distance since they always travel alone. It should be of note, however, that if renegades die from zombies, they will come back to life as zombies. Like humans, zombies will attack them and the player can loot their corpses. "Renegade" units function the same as other human infantry but resemble humans undergoing some stage of infection. Those must be friendly bullets they're firing at me A common way of detecting their presence is hearing them shooting at zombies.

Bandits will also fight zombies and be attacked by them. They will open fire on the player when they spot them. There may be several groups in an area at any one time. They may also have a backpack or a vest.īandits travel in groups of up to four or five. They typically have one weapon, a small amount of ammunition, an equipment item (compass, watch, etc), general items (documents, notebooks, etc), food, and water. AI units have unlimited ammunition (as of 0.1.34). There are many AI units to be encountered around the map they can be hostile or friendly.
